NADR is Refrag’s versatile tool for practicing CS2 utility. Between the hundreds of pre-loaded lineups, grenade prediction, and the ability to save up to 500 of your own grenades.
Play Now top right on the websiteNADR in the Mode dropdownStart Server
E to cycle predict modes (normal throw, jump throw, 1 step jump throw)E to predict as usualR to spectate the end pointE + R to micro adjust where it landsE while holding R to view around the end pointR while the grenade is flying in the air to follow it
E (Use) on any of the floating grenades around the mapE (Use) on the player model to get into the throwing positionE (Use) to bring back the player modelSHIFT (Walk) to show replay
| General Commands | |
|---|---|
.nadr map-name-here |
Loads NADR on the map of your choice |
.clear |
Clears any utility |
.autoclear |
Toggle auto clearing of utility (Automatically clears when detonated) |
.currentrecs |
Shows current recordings in a strategy |
.cleanup |
Replaces broken doors/windows |
.gun-name-here |
Gives you gun of your choice |
.noflash |
Disables getting flashed |
.rr |
Restarts round |
.r |
Respawns yourself |
.impacts |
Toggles bullet impacts |
.rethrow <(optional)indexes> |
Throws last thrown grenade or multiple recent thrown grenades at once Example: |
.prediction |
Toggles Grenade Prediction |
.dryrun seconds-here |
Restarts round with X amount of seconds |
.break |
Breaks all glass and vents |
.spawns |
To toggle spawn beams |
.togglemapgrenadebinds |
Toggle double press shift/space binds for map grenades |
.timer <(optional)name> |
Starts a timer whenever you start moving, double right click to stop the timer (Or type .timer again) |
.angles |
Toggle peekers advantage prints in chat |
.xray |
Toggles xray on players |
.replace |
Replaces nearest active bot recording, using this command while there is no bots active will work as a toggle, so whenever you play back a recording, you will replace the bot that spawns closest to .replace position. Using it again clears this position |
.observeme |
Puts everyone into spec to spectate you |
.restore |
Restores everyones positions/angles and equipped weapon after using .observeme |
.bhop |
Toggle auto bhopping |
| Map Grenade Commands | |
|---|---|
.save name-here |
Saves last thrown grenade |
.nade index-number-here |
Loads saved grenade based on number provided |
.nades |
Prints in console a list of all saved grenades |
.delete index-number-here |
Deletes grenade based on index number |
.replay |
Show bot replay of last thrown grenade |
.last |
Teleports you to last thrown grenade position |
.preview |
Toggles grenade preview camera |
.load DEFAULT |
Loads Refrag Default map grenades |
.load teamname |
Replace teamname with your teams name and it will load your saved grenades |
.mapgrenades |
Toggles map grenades |
.trajectory <seconds> |
To set the amount of time the grenade trajectory displays after throwing a grenade |
.creategroup <name> |
Creates a grenade group |
.loadgroup <id> |
Loads a grenade group |
.publishgroup |
Publishes a grenade group (This cannot be reverted) |
.addtogroup <nadeid> <groupid> |
Adds a grenade to your grenade group (nadeid is listed in console by typing .nades ) |
.removefromgroup <nadeid> <groupid> |
Removes a grenade from your grenade group |
.groups |
Lists all your subbed grenade groups in console |
.mygroups |
Lists all your own grenade groups in console |
| Grenade Finder Commands | |
|---|---|
.find |
Starts finding grenades from wherever you're currently standing for whatever utility you're holding (Takes whatever settings you're using for the grenade simulator, including throw power and if you're ducked) |
.findslow |
Does same as .find but manages resources so you're still able to play without lag (This will be much slower however) |
.accuracy |
Cycles between different accuracies, the higher accuracy, the longer it will take. |
.results <(optional)index> |
Shows how many results grenade finder found. Can also teleport instantly to a specific index |
.draw |
Draw the detonation area where grenade finder should look for grenades. Aim & press MOUSE1/MOUSE2 once to set the width. Aim & press MOUSE1/MOUSE2 again to set the height. |
.n |
Teleports you to next result index |
.p |
Teleports you to previous result index |
|
Recording Strategy Commands: |
|
|---|---|
.record <(optional)time> <(optional)name> |
Records your POV after a set amount of time with a specified name |
.recordall <(optional)time> |
Records all players POVs |
.arecord <(optional)time> <(optional)name> |
Same as .record but keeps your angles if teleported to a spawn point |
.arecordall <(optional)time> |
Same as .recordall but keeps your angles if teleported to a spawn point |
.clearrec <id> |
Clears a recording by ID |
.clearrecs |
Clears all recordings |
.stoprecord |
Stops recording your POV (Can also stop recording pressing double right click) |
.play |
Playback all recordings |
.savestrat <id> |
Save active recordings as a strategy |
.loadstrat <id> |
Load a strategy from community hub |
.update |
Update active strategy |
.publishstrat |
Publish active strategy (Cannot be reverted) |
.mystrats |
List all your own strategies to console |
.strats |
List your subbed strategies to console |
|
BOT Commands |
|
|---|---|
.bot <(optional)t or ct> |
Spawns a bot at your position |
.botcrouch <(optional)t or ct> |
Spawns a bot at your position (Crouched) |
.botduck <(optional)t or ct> |
Spawns a bot at your position (Crouched) |
.botboost <(optional)t or ct> |
Spawns a bot underneath you |
.botrunboost <(optional)t or ct> |
Spawns a a bot underneath you that mimics your movement |
.botgun weapon-name-here |
Sets the weapon of the bot at your aim |
.kevlar |
Toggles kevlar of bot at your aim |
.armor |
Toggles armor of bot at your aim |
.crouch |
Sets bot at aim to crouch |
.duck |
Sets bot at aim to duck |
.boost |
Boosts you on top of bot at aim |
.runboost |
Boosts you on top of bot at aim and mimics your movement |
.jump |
Makes bot jump at aim |
.shoot |
Makes bot shoot at aim |
.mimic |
Makes bot mimic your movement at aim |
.bring |
Brings bot at aim to you |
.bringaim |
Brings bot at aim to you and sets angle |
.dismiss |
Removes bot at aim |
.dismissall |
Removes all bots |
.botstakedamage |
Toggle damage on bots/players |
.respawnbots |
Toggles respawning of bots after you kill them |
|
Spawn Commands |
|
|---|---|
.spawn |
Teleports you to where your aiming (With your own view angle) |
.tspawn number-here |
Teleports you to the T spawn of your choice (With your own view angle) |
.ctspawn number-here |
Teleports you to the CT spawn of your choice (With your own view angle) |
.aspawn |
Teleports you to where your aiming (Includes spawn angles) |
.atspawn number-here |
Teleports you to the T spawn of your choice (Includes spawn angles) |
.actspawn number-here |
Teleports you to the CT spawn of your choice (Includes spawn angles) |
.rspawn |
Teleports you to a random spawn (Includes spawn angles) |
.rtspawn number-here |
Teleports you to a random T spawn (Includes spawn angles) |
.rctspawn number-here |
Teleports you to a random CT spawn (Includes spawn angles) |
.savepos |
Saves current position |
.goto |
Teleport to saved position |